Sound Designer and Composer
Hi, I’m Thomas Loupe. I’m a sound designer, producer, composer and game designer. I’ve created sound effects and music for film, award-winning video games and media.
I was born in Florida and grew up playing various brass, stringed and percussive instruments. During the mid 90’s I became fascinated with computer technology, programming and video games. Because of the rising influence and popularity of PC Games and the industrial and techno music scene, I began creating sounds and music as a hobby during my free time while I was stationed at Fort Hood, Texas in the United States Army as an Automated Logistics Specialist. Throughout my life, one thing has remained consistent — my passion for sound. I enjoy working with all aspects of audio, whether it be the sound effects of an alien screaming and clawing, voiceovers for games and trailers, or music that engages listeners and gets their adrenaline pumping or calms their nerves.
My goal is to inspire and entertain others through my passion for sound design and music and to deliver a remarkable, memorable experience to all through my work that consistently raises the quality bar.
Professional Design.5+ years of professional sound design and music composition experience using top quality plugins, software and hardware. Trained by industry professionals on a broad range of courses, including MIDI, Digital Audio Workstations, Digital Consoles, Music Theory, Recording Principles, Mixing Techniques and many more.
Not Some Audio, All Audio.
My audio skills cover multiple game genres, including FPS, RTS, RPG, ARPG, MOBA and Fantasy/Sci-Fi games. I have three years of experience using FMOD, an API used for implementing audio, and can easily learn and adapt to other sound APIs because of my familiarity. Musical genres I compose in include cinematic, orchestral, metal, rock, industrial, EDM, IDM, dubstep, funk and pop.
Teacher and Student.
I’m not scared to ask for help when I need it. I utilize every resource available to me and learn from them, putting great ideas, design workflows, tips and tricks in my toolset. Part of achieving objectives quickly and efficiently is knowing your own limitations and owning your mistakes and learning how to get past them to create great content.
Full Understanding of Game Design.
I’ve also worked as a company director, game director and quality assurance lead. I have a great understanding of the game design process and content pipelines. I’m able to work efficiently solo, or on a team, and the work I contribute keeps all fields of design in mind to help deliver great content quickly.